Archive for the ‘Blender’ Category

One hour blender sculpt

Posted: May 13, 2015 by Blackschmoll in Blender, Digital, General, timelapse

Here is another one hour sculpt. Done with Blender 2.74. Un autre sculpt d’une heure avec Blender 2.74

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Dwarf Master

Posted: November 7, 2013 by Blackschmoll in Blender, Digital, timelapse

Here is a timelapse I made of an One hour sculpt. Pure Blender 🙂

Une petite timelapse d’un sculpt d’une heure sous Blender

 

maitrenain

Ancient Warrior

Posted: October 5, 2013 by Blackschmoll in Blender, Digital, General

A celtic-ish warrior sculpt

 

An ancient warrior, with both celtic and nordic influences 🙂 All done with Blender 2.68

Un guerrier , avec des influences celtiques et nordiques 🙂 Entièrement réalisé avec Blender 2.68

It’s been a while !

Posted: September 12, 2013 by Blackschmoll in Blender, Digital, General

So, I post a little doodle tonight !

Du coup je poste un petit croquis ce soir !

 

Ogre

Demon Lord

Posted: January 10, 2013 by Blackschmoll in Blender, Digital
Tags: , ,

Here is a sculpt I wanted to render with Cycles. So here it is, all done with Blender (dyntopo )

Voilà un sculpt que j ai voulu rendre avec Cycles. Il a entièrement été réalisé avec Blender ( dyntopo)

demonlordcycles6

Birdy : First Concept

Posted: January 4, 2013 by CoyHot in Blender, General
Tags: , , , , ,

Image

English :
First post on this blog. Thanks to the guys who maintains it, to receive me as a guest.

A few days ago, I saw the wonderfull movie “Dark Crystal” once again. During an really long AfterFX rendering, I tried to define a concept close to the Skeksis design, a kind of “birdy” character but more “dynamic” and “agressive” than the original Skeksis. For now it’s just a really basic design, with only 1 Million polygons at the 7th level of the Mutlires modifier. I only used Blender 2.65, so no DynTopo is implied.

Français:
Premier post sur ce blog. Un grand merci aux petits gars qui le maintiennent et qui ont bien voulu m’accueillir comme invitĂ©.

Il y a quelques jours, j’ai revu le magnifique film “Dark Crystal” Ă  nouveau . Durant un très long calcul sous After FX, j’ai essayĂ© de dĂ©finir un concept proche de celui des Skeksès, personnages proches des oiseaux, mais en plus “dynamique” et “agressif”. Il s’agit pour l’instant d’un design très basique, avec seulement 1 Million de Polygones au niveau 7 du modificateur MultiRes. J’ai utilisĂ© uniquement Blender 2.65 et par consĂ©quent, le DynTopo ne fĂ»t pas utilisĂ© dans la conception.

Chaman

Posted: October 12, 2012 by Blackschmoll in Blender, Digital, General

Here is a couple hours sculpt made entirely in Blender, with the new Dyntopo Mode (thanks to MadMinstrel for his brillant sculpt tool add-on).

Dyntopo Huron

Posted: August 9, 2012 by Blackschmoll in Blender, Digital, General, timelapse

Hey, once again this is more a test than a finished piece. I justed wanted to test out the brand you Dyntopto tool (from N. Bishop) for Blender 2.63. Click on the picture, there’s a timelapse !

Another sea monster

Posted: April 13, 2012 by Blackschmoll in Blender, Digital, sculptris

A sea creature

Just another sea monster… Sculpted and Painted in Sculptris. Some sculpt tweaks and render with Blender 2.62

Un autre monstre marin… SculptĂ© et peint sous Sculptris. Quelques modifications du sculpt et rendu avec Blender 2.62

 

🙂

Sculptris Doodle

Posted: March 22, 2012 by Blackschmoll in Blender, Digital, General, sculptris

Sulptris bust

Quick character doodle. Sculpted in Sculptris, rendered with Blender 2.62

Recherche rapide pour un personnage. Sculpté sous Sculptris et rendu avec Blender 2.62